Lurtz, Resilient Captain (19P33)

From LOTR-TCG Wiki
Sam, Loyal Friend (19P32)
Back to Age's End Index
In Twilight (19P34)

Lurtz, Resilient Captain (19P33) is a Uruk-hai Minion from the Age's End set.

Collection Info
Title Lurtz
Subtitle Resilient Captain
Unique Yes
Collectible No
Set 19 - Age's End
Rarity P - Premium
Card Number 33
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Uruk-hai
Side Shadow
Card Type Minion
Race Uruk-hai
Twilight Cost 7
Strength 13
Vitality 3
Site Number 5
Game Text Archer. Damage +1.

Response: If Lurtz is about to take a wound or be exerted, remove (or exert another Uruk-hai) to prevent that wound or exertion.

Lore The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood.
Technical Info
Wiki Base Card ID LOTR-EN19S033.0
TLHH ID LOTR19033
GEMP ID 19_33
LOTRO Hex ID 61 AE 1E 12
LOTRO Image ID 19_033


Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas[edit]

Portrait Name Game Text
Lurtz, Servant of Isengard (1R127) Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.

Lurtz, Minion of the White Wizard (11R194) Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
Lurtz, Now Perfected (15R162) Damage +1.

Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.

Lurtz, Halfling Hunter (18R118) Archer. Damage +1.

Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. ​


See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card